Dungeons & Dragons isn’t a spectator sport: What we lose when the game comes out of the basement and onto the … – Salon
“Fondue, you’re a half-orc too,” says Jeff Davis to Dan Harmon on the animated, live improvisational Dungeons & Dragons show “Harmonquest.”
“We’re like buddies from Brooklyn,” says Harmon, whose character name is Fondue Zoobag, a half-orc ranger.
“It’s like ‘Entourage,” says guest star Paul F. Tompkins. His character name is Teflonto.
And so on. Yes, the experience of playing D&D invites silly, non-stop banter. Thankfully, shows like “Harmonquest,” which debuted this summer, aren’t making fun of D&D and its players. They’re celebrating them. But to my mind, something’s amiss here. Something important is lost when the venerable fantasy role-playing game, founded on participation, becomes a spectator sport.
How did we get here?
“Since the dawn of the 1970s, fantasy role-playing games have provided men and women with an escape from their awkward lives,” intones the Dungeon Master named Spencer Crittenden, at the start of each webisode of “Harmonquest.”
Not anymore. Good news: The role-playing game once cast into the shadows of nerddom is now out of the basement and onto the big screen. And, dare I say, it’s almost cool.
D&D has managed to reboot its image as a hipster, A-list pastime. Sales of the new iteration of D&D, released in 2014 to coincide with the game’s 40th anniversary, have been selling like pints of ale in a hobbit tavern. The sword-and-sorcery game seems to have tapped into the rejuvenated live storytelling culture of shows like The Moth, attracting throngs of new, mainstream players, as fans ranging from Stephen Colbert to Vin Diesel and Jon Favreau extoll the game’s impact on their creative lives.
The recent Netflix hit “Stranger Things,” a nostalgic paean to all things 1980s and dorky, has also helped push D&D into the public eye. The inaugural season of the series took the summer by storm, introducing fans to fantasy tropes like hit points, 20-sided dice and the demogorgon. “Stranger Things” easily made its saving throw to return for a Season 2.
“Harmonquest” was also picked up for a second season. And yes, it can be funny. We watch Harmon, (the writer/producer behind “Community” and “Rick and Morty”) host his own D&D show that features joke-cracking celebrity guests such as John Hodgman, Aubrey Plaza (“Parks and Recreation”), Kumail Nanjiani (“Silicon Valley”) and Chelsea Peretti (“Brooklyn Nine-Nine”) playing the game before a live studio audience. The D&D action is later turned into an animated cartoon that looks like a cross between “The Simpsons” and Frank Frazetta.
Harmon’s show is but one example. There’s also Wil Wheaton’s “Titansgrave” and “Critical Role,” both on the Geek & Sundry channel. Other webseries offer provocative titles like “D20 Babes” and “Heroes & Halfwits.” Dozens of audio-only podcasts of game sessions have also multiplied like so many rampant goblins and orcs, ranging from “Drunks and Dragons” and “Crit Juice” to “Beer and Battle” and “Pretend Wizards.” Theatrical productions like “She Kills Monsters” and improv groups like Dorks in Dungeons also incorporate the gameplay of D&D into their performances. Even D&D itself (owned by toy giant Hasbro) got into the game this September when, for over 3 hours and 30 minutes, viewers watched “Dungeons & Dragons Live,” a broadcast of a live, nerd-studded D&D game that streamed from the gaming convention PAX West in Seattle to over 200 movie theaters nationwide.
All these performance-centered shows are a new twist on bringing D&D to the big or small screen. To be clear, they’re not D&D Saturday morning kiddie cartoons like we had in the 1980s, nor lame “Lord of the Rings”-like fantasy epics. (Remember 2000’s “Dungeons & Dragons” starring Jeremy Irons and Marlon Wayans? We’re trying to forget it, too. Despite the skepticism, in 2018 Warner Bros. is rebooting the D&D-as-movie idea, with Rob “Goosebumps” Letterman directing.)